Friday, 13 March 2015

Assets

My four variations of tree models. I created the trees in 3D and applied my own hand-drawn 2d texture for the bark. I then hand drew the leaves in 2D, made the backgorund transparent and applied the designs to planes that I positioned on the 3D branches. I am really happy with the finished looks:





The 2D bark texture and leaves/branch design:



I created a plane, and using a displacement map, built up the ideal terrain for my scene. I was able to modify it to my preferred design.




I added this basic 2D texture to my terrain.



I created the cabin from scratch using polygons in maya. I used a transparent plane to create a window where the interior light could shine through.


First look at scene:




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