Friday, 13 March 2015

Scene Creation/Breakdown

I started to build up my scene, starting with the cabin as my centre point. I wanted the audience to be able to easily identify the environment as a forest location using simple and aesthetically pleasing modelling. I also wanted to create a friendly and charming atmosphere in the scene.


I started by placing my cabin model and a selection of my tree models in the scene. I created simple props surrounding the cabin, such as small logs and a tree stump to show the cabin dweller's carpentry craft. I made them simply using the same technique and I used my previously made bark texture to colour them.

I lit the scene using a basic physical sun and sky that I adjusted to create a glowy sunset lighting. I also put a spotlight inside of the cabin, projecting on to the floor outside to create light supposedly from within the cabin, suggesting that is is occupied by my character.


I added more colour saturation to my lights to bring out the detail in the scene a little more and duplicated my tree stump and placed the odd stumps around the ground to show that the carpenter has been using the natural resources around him to build his home.


I added even more colour saturation to my scene to create a better looking and more appealing environment. I also added some trees to the foreground and created a couple more props around the scene such as logs propped up around the tree stumps.


I extended my terrain plane so that no edges could be scene in shot and to give the illusion that we are only seeing a small part of a large environment.


I added even more trees around the cabin to create the impression of a denser forest.


I decided to add a block colour to my terrain as the previous texture was too distracting and busy for the environment.


I modelled some paving stones leading from the cabin to the camera, creating an inviting feel into the scene, intriguing the audience about the cabin. I also modelled a basic axe and placed in off centre into the scene. This gives the audience more of a glimpse into the life of the character living in the cabin.


I created a plane and textured it with block colour orange, scaled it down to a thin strip and adjusted the width of the vertices on one side to create a blade of grass. I repeated this a few times and scattered the models around the scene to create small patches of grass in the terrain.


I modelled some basic pyramids and textured them with a block colour blue. I then took them to the very back of my scene to create a background and faraway looking mountain range in contrasting and complimentary colour to my scene.


I created tiny spheres textured with light yellow block colour that I added a glow to to create fireflies. When I added them to my scene it also effected the glow of the cabin and made it overly saturated.


I adjusted the glow and the diffusion of the lights to get lighting that I was happy with.

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